I trying to make a custom cursor for my menus, in the UMG.
I added a image and i moving the image using the cursor position in the viewport, but i get the image and the windows cursor over.
If i turn off the “Show Mouse Cursor” in the player controller, the windows mouse hide but the buttons of the UMG don’t work, no get reply from mouse cursor.
Nope, to be implemented correctly we had to modify slate application.
There are some issues with cooking them right now, and some crashes we’re still fixing. Should be fixed in Preview 7.
Not enough information for us to go on, you should post a little sample project showing what’s not working. Or tell us more with some screenshots of how things were setup.
The 3, for example if you make a menu with UMG an you have in that menu for example 1 button, at click in the editor play, without focus to the window of the game (viewport) only put the mouse over the button (and the button change like if the mouse is over him, and the mouse is over the button but don’t is focus the game/viewport) and if you press that button when the mouse is over him and press to click, you click the button but the mouse continue not focusing in the viewport of the game, like if the game button are from the editor.