Hello everyone,
I have created a new UEFN_Button_loud_C blueprint in wich I made my custom button. Everything works within the uefn widget blueprint (I can access it and it is pressable) but now I want to incorporate this same button in an ui created in verse as I need the functionality of verse.
Is it even possible to do something like that because it says in the documentation only meshes, textures, materials and niagara VFX particle systems are exposable. However in the Assest.digest.verse file the button gets picked up as a widget so I think there has to be a way to use it.
If anyone has found a way please share it this would be a great win for verse! If it is not possible please tell me so aswell.
Thanks for your time and help in advance!
Unfortunately widgets are not currently available in verse, this feature was rolled out a while ago but was very quickly rolled back after issues were reported with it. The only way to get buttons in verse UI is to use the standard button_quiet
, button_regular
, button_loud
buttons
Okay thanks for the answer that is unfortunate to hear.
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