More interesting: If I use ECC_Camera, a default channel, it works. But I want to use a custom so I can set default to ignore and only modify the object that should block, the other way around means modifying a huge number of meshes.
Run into the same problem. It actually works to set the collision to the actor from where you trace from. This makes 0 sense but thank god it worked, I have been stucked all day in this thing. (Actually, If you want multiple hits have to set it to overlap as in my case)