So, i have this model of a wallet and i need to change a specific part of the texture in order to display a few designs on the front part, my goal is to be able to just apply a texture on the parameter node and have it moved and scaled to the specific portion of the uv map where the front part of the wallet is, but i haven’t found a way to do this properly. I already tried to make a full texture with all the color information for each design, but there are 300+ images, and making a full 4096x4096 texture for each one of them completely destroys the performance to the point where if i close the engine and try to open the project again, it freezes the entire computer and i can’t even move the mouse. To solve this issue i looked into the texture coordinate node and recreated it on photoshop to fill only the desireable area of the model, plugged that image on the uv coordinates of the texture i want to display and lerped it with the original color map to the color of the material, while it did work, i’m facing issues where the gradient isn’t perfect so the image gets distorted especially when you look at it from up close. The issue isn’t noticeable for some of the images, but for others, especially ones that have thin lines on them, it get’s pretty visible even from further away. I need to know if there’s any math i can do with the texture coordinate node in order to get it into that specific place, or if theres a better way to make it manually on photoshop, tweak the compression settings or literally any way to get this working, no matter how janky the solution is. Thanks in advance
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