Hi guys,
In the past few days I am facing problems finding a best way to texturing my Surface in the engine.I have my 3D Terrain created in Civil 3D and imported like a FBX to Unreal.I need to paint at least 5 different Textures,but painting fbx surface with multiple textures is kind of difficult. I also tried converting my terrain to heightmap with Blender, so I can use it Landscape edits in Unreal, but the accuracy was very poor. Can some of you give me some direction how to do that. Thanks!
