Custom Sword attaching to component problem

Hey guys,

I just attached a sword mesh to a socket on my HeroTPP character model and created the following blueprint. However when I play the game the character’s movement is affected by the mesh for some reason. the character gets pushed to the left or right as soon as the player lowers his arm. Any ideas?

Here is the blueprint:

I would think this is a collision issue (Between your char and the weapon). I stumbled upon the same thing when briefly testing weapon sockets in my previous iteration of this games code.

Just disable the collision from your sword -> when you need events caused by the sword, just choose something with “overlap” instead of “collide” :slight_smile:

ah I see, thanks guys!