Hello.
I’m searching for a solution for my problem. I created an item slot widget in c++ which take in input a FItemSlot custom struct that contains a FName for ItemId, an int32 for StackSize and an UItem* for the item data (name, icon, …). I equally created in blueprint a user widget with item slot widget, but when I bind my FItemSlot with the item slot widget, it doesn’t work. No update.
Note I follow Rama’s tutorial but nothing. I don’t understand what I do wrong. I attach some screenshots to be clear.
Here is my .h file
My .cpp file
My UMG screen with my ItemSlotButton
If anybody has the solution, I’ll be grateful. Thanks.