Custom Stencil Pass for Explosions

Not sure if this is a solution for your problem, but here are some steps to get you in the right direction:

  1. On the Niagara system placed in your level (or spawn from Sequencer), enable “Render CustomDepth Pass” (same as for any other mesh you want in the custom depth

  2. On the materials used for your effect, enable “Allow Custom Depth Writes”. This will make your sprites show up in the custom depth pass. Thou the sprites wont get a semi translucent mask, but maybe that is better than nothing? :slight_smile: