When I apply custom textures, the object stops blocking light and does not cast a shadow anymore. But when I use Epic’s Materials it works normally.
More details:
-Epic Textures works perfectly, both on Fortnite Assets as my Assets made on Blender
-Custom Textures doesn’t interact with light, the asset no longer cast shadows
-Custom Textures are giant and rotate wrong (90º) when applied to Custom Assets from Blender, but works properly on Fortnite Assets except for stopping cast shadow
Edit: Found the solution for scale and rotation, I need to edit UV of my Asset, Transform > -90º, Scale 4.01, with this it matches Fortnite Assets, with Epic or Custom Materials.
The only problem now is with lack of shadow casting with Custom Material
Edit2: All issues solved, Displacement should be connected to “World Position Offset” and not to “Pixel Depth Offset”, now it has shadows.