Whenever I try to use a custom skeleton for my model, the editor crashes, even if I remove all animations that may reference to an old/wrong skeleton. For that reason I simply decided to go with one of the existing skeletons and rigged my model with that. I’m using the crossbow one and as long as I use the original crossbow skeleton everything works.
However if I make a copy of the skeleton and assign it to my model, the editor crashes as soon as I equip the item, even though the original and the copied skeleton are exactly the same. (Same hierarchy and bone names).
Why does this happen?