I am setting up a pipeline to create my own human characters and exploring different options.
The UE Mannequin has 3 spine bones and the Meta Human has 5.
A human being has 26 after we become adults and spawns into life with 33.
What are the pros and cons of increasing and decreasing the number of bones and joints in a rig? Not just the spine, but the entire body.
Are there other body morphing options to look into, like some kind of a chain reaction in the mesh based on bone positions?