Textures are correct in skeletal mesh viewport.
But as you see, sole texture is broken in actual scene.
What should I do for repairing this?
In addition, this object was downloaded in sketchfab and adjusted to metahuman feet in Blender. Then export UE5.
At this time I joined each parts to one mesh (shoe meshes were separated as each materials)
Environment
UE5.4.3
rtx4060ti
ryzen9 7900