Custom shoes textures are broken in viewport.

Textures are correct in skeletal mesh viewport.
But as you see, sole texture is broken in actual scene.

What should I do for repairing this?

In addition, this object was downloaded in sketchfab and adjusted to metahuman feet in Blender. Then export UE5.
At this time I joined each parts to one mesh (shoe meshes were separated as each materials)

Environment

UE5.4.3
rtx4060ti
ryzen9 7900

This topic has been moved from International to Character & Animation.

When posting, please review the categories to ensure your topic is posted in the most relevant space.