Textures are correct in skeletal mesh viewport.
But as you see, sole texture is broken in actual scene.
What should I do for repairing this?
In addition, this object was downloaded in sketchfab and adjusted to metahuman feet in Blender. Then export UE5.
At this time I joined each parts to one mesh (shoe meshes were separated as each materials)
Also have noticed the same issue under the exact same conditions - looks fine in skeletal mesh editor (shoes from sketchfab) but when attaching to metahuman blueprint, completely breaks the textures