Hi,
I have a custom c++ Server/Client architecture which I would like to implement in ue4. But I can’t find any examples or documentation on how to do so.
Where could I find such information or maybe it is not possible to do so?
Thanks
Hi,
I have a custom c++ Server/Client architecture which I would like to implement in ue4. But I can’t find any examples or documentation on how to do so.
Where could I find such information or maybe it is not possible to do so?
Thanks
What you refeing to, game social features (friend lists etc) or game state replication/syncing?
I am thinking about game state