Custom Server/Client

Hi,

I have a custom c++ Server/Client architecture which I would like to implement in ue4. But I can’t find any examples or documentation on how to do so.

Where could I find such information or maybe it is not possible to do so?

Thanks

What you refeing to, game social features (friend lists etc) or game state replication/syncing?

I am thinking about game state

  1. If you want your game to work in multiplayer, you need to be familiar with Ue4’s replication system. The Unreal Network Compendium will help you get started.
  2. Smart Poly has some videos on the topic. He is a good Ue4 youtuber.
  3. Flopperam has an AWS series, but its bit too much.
  4. You are going to want to be familiar with online subsystems. Its pretty complex.