Hello, everyone Does any have any idea how to get control over the camera while the sequence is playing? “Sequence is playing and (player) may rotate camera around the scene” I spent countless days to find the way but still had no success
So you want the player to be able to control the rotation of the camera while a sequencer is moving its location?
In some sense, yes. Sequence is playing and i want let player to control rotation over character in this Sequence
As example > Two Characters in the level sequence have looped animation and while this I want to let the player use his mouse to turn the camera around and take a look
Ok so not a level sequencer, an animation sequence. You want to play an animation sequence and allow the player to rotate a camera to look at it.
Yes right
Ok, so I might not grasp exactly what you’re after but here’s what I can offer…
It’s not clear to me that if a level sequencer has control of a camera that you will be able to allow a player to control it simultaneously…seems like they’ll be fighting each other. With that being said, you can change the camera of the player controller by using SetViewTargetWithBlend node. Once the PC has control of the camera it can rotate it around without issue. Here’s a good example of that HTF do I? Change Cameras in Unreal Engine 4 Blueprints - YouTube
Like I said, it’s unclear to me that you will be able to grab control of a camera which is being managed by a level sequencer. Let me know if it works out though.
EDIT: I wonder, if you only let the level sequencer touch the camera location (not full transform which includes rotation and scale), then maybe the PC will be able to change the rotation without fighting the sequencer…sounds like a fun experiment.
Your “edit note” could work gonna try now
You have a camera actor in the scene which the level sequence is controlling correct? The level sequence is playing on a loop? Is it necessary for the level sequence to have any control over the camera at all?
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