Hello. I’m coming from an old background in 2D event/logic programming from Multimedia Fusion 2/Scirra Construct. I was working on an engine that used custom sensors to sense wall collisions and hitboxes for attacks. I’m wondering if it would at all be possible to create a sensor system like that in UE4 for a single or multiple characters and implement a custom movement for this sensor system. Would it at all be possible? Most things like which model is being shown on the sensor system, animation states and such would be handled by variables. I’m used to complex state machines and such but I have 0 knowledge when it comes to actual C++ coding. Anyone know if this could be pulled off with blueprints/ are willing to point me in the right direction to getting started? I would greatly appreciate it.
Here’s an example of the stuff I used to mess around with in MMF2: