I have a custom decal material (I don’t recall where I got it from, probably from Twitter X ) that worked wonderfully in both SM5, ES3 and mobile Vulkan in UE 4.27.2. When I ported project to UE5.0, the material broke.
I re-ported the project to UE5.2 last night and material is still broken. Can someone please point out what’s going on there?
How it looks:
Material graph:
(full size https://cdn.discordapp.com/attachments/532607649875886081/1139180018799497307/image.png )
The decal should looks like a nice solid splatter (like blood splatter), projected onto surfaces behind it. Right now it flickers and has that nasty dither across the entire surface of decal.
Thanks beforehand