Hello there!
Currently, I’m researching about importing objects (like .fbx eventually) during a runtime session in UE4, something like the user presses a button and a menu opens that lets him select the file to import.
Anyways currently I’m at the starting point, I noticed that multiple answers around the internet are something like “write your own file importer” and…well…how can I learn how to write one??
Also, I noticed that a library called Assimp exists but can’t understand how to include and use it in Ureal.
Actually my understanding of the topic is about “create a procedural mesh and feed its node (vertex, triangles and such) with the ones from the imported mesh” but how does it work actually?
Any hint?