I’m trying to follow along with a tutorial on creating procedural generated rooms. After the first room was made I dropped it into a blank level to try testing it out. It looked fine in the BP, it looked fine in the level, I ran around for a second or two and starting falling through the floor. Checked collisions of the RoomBP, should be fine. Then I tested again, same thing and found I was hitting invisible walls where there shouldn’t be any. Started doing some more digging, saw that I could change the view mode in the level itself. Everything looked fine until I got to the Player Collision view. I thought that maybe this was just an issue with the RoomBP getting dropped in a fresh blank level, went and dropped it into the FirstPerson map… same thing. I’m not finding much searching the web for a fix to this problem. Does any know what is going on? Thanks for any assistance you can give.
I ended up finding the solution, or a solution. Don’t know if it is the best. I ended up opening up the Cube Asset and going to the Collision section of the Details. I then changed the Collision Complexity to “Use Complex Collision As Simple”. I leave the post active for the time being just in case anyone has any insight on whether or not this was the way to go.
Don’t use complex collision for simple things like that.
Use show collision
in the console while running the game to see the collision you have, and see whether there’s anything wrong with it.