Is there a way to add my own custom render passes to the Render movie settings? or are there equivalents to what i want already included in the engine.
The passes i would like to get are:
Diffuse Direct and Indirect
Specular Direct and Indirect
from my understanding, they have to be made
most tools in the engine that I see are designed to make final frame images
but a bunch of things have to be built on top of the engine to make higher quality exports and extra passes
UP! passes are essential for a good movie/static image pipeline,especially direct/indirect/diff color and glossy…cryptomatte too,once they make it then they’re going to be really competitive with the “classic” render engines
if there’s arleady a way to use them though,please tell me
at my work, we made custom passes to create something more complex for masks for comp afterwards
it’s not built in
we separate lights/ bkrnds / characters into their own levels
and other passes are just rendered out with specific levels turned on an off
a lot of the steps you’re thinking of doing in comp, it’s almost easier to just do it realtime in object shaders
Any update on cryptomatte support?