Custom Render Passes Object Reference in blueprint

Ok, issue solved. It took some time to process through all of the available information, but if anyone is interested, I used custom stencil instead of custom depth (and very simple post-process material):

in general it seems like Unreal sometimes has way too many options and it takes ages to find suitable tutorial. This video helped the most with setup: https://www.youtube.com/watch?v=PiQ_JLJKi0M