Hi guys, im wondering if there is a way to render custom depth on a instanced mesh under my cursor? Im using custom render depth to make an outline over objects i hover over. Currently im using instanced tree meshes for better preformance and when i click on them they get replaced with tree actors that do work with custom depth but obviously i would need the outline when i hover over the instanced meshes as well.
Hmm, I think it should be possible with an outline post process shader. Something like this: https://youtu.be/bbnv-G-mlQQ, but with a mouse over event.
I already have the outline and everything you just cannot toggle a rendering feature per instance only per mesh. I figured out a workaround already by basically just replacing the instance with a actor that does use the outline when the mouse hovers over a instance
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