What does your Mod Folder look like after you cook and upload it and get it from the workshop?
If it had just 2 folders in it - and not your assets at all. Then something isn’t referenced correctly.
Let’s start with screen shots of your world settings and the assets being used.
See if we can walk through getting this working right.
Oh, and you should have no reason to be editing the PrimalGlobals what-so-ever. It’s a core file, not a mod file.
You need the following files:
The 3 Generic Mod Files (Level, Primal and GameData)
The PrimalGameData is only referenced in the MAP’s WORLD SETTINGS you use - Same for GameData.
Now, I was told some time ago by a dev that the PRIMALGAMEDATA and GAMEDATA names need to be present, hard coded. So leave those parts alone - you can rename them to something like: PrimalGameData_(Whatever) but that first part has to be present. SO- I’m told.
The Map I use to cook, and the map I use to TEST are different (for me) I test in the TestMap - which doesn’t load any forced maps, trust me you do NOT want the force load TheIsland IN the editor. (9gb of ram later it MIGHT start).
Even though I myself do not use a forced map setting at all - since I want my mods to be useable by anyone using any map, for testing - force loading is a step.
Let’s start here and see what we got.