I’ve been looking for ways to create custom prefabs. There are obvious bad workarounds, and then there is a level setting for “isPrefab”, but I suspect it may be tied to a private build step based on the file yields?
Are custom prefabs really not supported by the public UEFN interface?
Aha, yea thank you for that link. I had actually already tried it, but it wasn’t working for me. I went back over the steps and realized I never set the creative tags. Once I assigned a tag and saved, the PID was then able to be dragged into my main level. Thanks!