custom plugin ThirdParty depedency unresolved external error outside of module

I have created a plugin where I utilize a static library I’ve written and compiled, this runs fine as the editor starts up.

#include "Chives.h" // location of header for Dial - definition in external static library
void FNamedModule::StartupModule()
    // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
    UE_LOG(LogTemp, Warning, TEXT("!!!!"))
    Dial("localhost", 15000, 6000);

However, when I create an actor in the project (outside the plugin modules), I’m met with unresolved external symbol linker errors.

I created a module within the plugin for the Chives static library. The build.cs is as follows:

using System;
using System.IO;
using UnrealBuildTool;

public class Chives : ModuleRules
	public Chives(ReadOnlyTargetRules Target) : base(Target)
		Type = ModuleType.External;
		PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "include"));
		PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "chives.lib"));
		PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "peppermint.lib")); // dependency of chives.lib