Can someone help me, my custom player model won’t get out of T pose no matter what I do, I’ve rigged him, he has no animation blueprint although, I did use Maya to add animations and rig him, although I’m having trouble. This is the custom model I’m having a ton of trouble trying to animate http://tf3dm.com/3d-model/venom-95674.html
Without an animation blueprint you still need to assign an animation for it use if you want to see it animate. If you open one of the animations in persona, you should at least see if it works in there. If you mean that all your animations are stuck in T-pose even previewing them in persona… well, I’d guess then none of them exported correctly?.