Hello all, this is a duplicate of this question I asked on UE4 AnswerHub, I hadn’t gotten an answer in about a month so I would like to ask the question here:
I’m trying to use and understand the basics of UE4 development, but have run into a problem creating a custom PlayerController. I’ve made a blueprint CustomerController which inherits from Player Controller, here is the event graph:
What I expect to happen with the controller is that, when I click “Play” and “Possess”, a message will be printed when I press A or D. Naively I think I’ve set all of the settings right, here is the Blueprints dropdown:
Yet no output occurs when I try to “Play>Possess”, no output occurs when pressing those keys. I’ve tried “Enable Input” on “BeginPlay”, but unsurprisingly that didn’t work; I think its meant to apply an actor to a PlayerController, not a PlayerController to itself.
Any advice on how to get this to work and/or misconceptions I have made would be appreciated.