I have created a custom vehicle, imported it into UE4 and have a blueprint, Animation blueprint, physics asset, and skeleton setup. I followed the UE4 custom vehicle forum to create everything as well as other tutorials from YouTube and other sources.
But no matter what I try my vehicle will not gain speed and move from its stationary position, even though the inputs are working fine and the vehicle wheels are responsive.
I am baffled on how to fix this problem but am beginning to suspect it is a bug or something to do with the sedan project template I used.
After hours of attempting to fix my problem and carrying out testing, its clear its not the collision, vehicle mass or level which is causing this problem.
I ran the vehicle debugger and I believe everything is working correctly apart from the speed, no matter what I do it doesn’t increase.
It could be my mesh which is the problem but I doubt it although this is the first custom vehicle I have tried to get working in UE4 .
Is it the project template I used, mesh I created or some sort of bug that is the problem?
Any advice on how to fix this problem regardless if you are unsure if it would work will be greatly appreciated.