Hey All,
I’m trying to figure out where the Modes Filers for Place (ie: Basic, Lights, Visual Effects, etc…) are set, as I want to create a new one for my team (ex: Navigation).
For this part of the editor: Select Mode in Unreal Engine | Unreal Engine 5.1 Documentation
What I’m trying to accomplish is to create a ‘custom shelf’ of classes, similar to what you can accomplish in Maya.
I am wanting to avoid going into the Engine Code for this as I do not want to have to recompile the engine because of C++ code - I was hoping to find a solution that I can manage as part of the DefaulEditor.ini file.
Thanks