Custom Pivot and Socket Transform grayed out for sprite(s) in the Bulk Editor?

Why is Custom Pivot and Socket Transform both grayed out for sprite(s) in the Bulk Editor? The input boxes are there but disabled, and not allowing those properties to be bulk changed makes managing sprites in a medium to large project not worth doing. With thousands of sprite assets I don’t want to have to open up each one and manually enter a pivot/socket transform, especially if that setup changes several times until being finalized. That’s a deal breaker, and it renders the sprite system useless for a real project. Is there any way to bulk set sprite pivots and socket tranforms? UE v5.4.3


They are grayed out even with only 1 sprite selected in the bulk editor.

In UE 5.4, I tested the Property Matrix and confirmed that LocalTransform and CustomPivotPoint can be edited. You need use “Details” tab instead of the property tab.

If you have a large number of Sprites that need modification, my AssetProcessor plugin might also solve this issue. It’s a versatile bulk-editing tool for asset UProperties, including those only modifiable via C++. I’ve verified it can batch-edit Sprite LocalTransform and CustomPivotPoint properties. Below are the YouTube video link and FAB link—hope this helps! :smiley: