Why is Custom Pivot and Socket Transform both grayed out for sprite(s) in the Bulk Editor? The input boxes are there but disabled, and not allowing those properties to be bulk changed makes managing sprites in a medium to large project not worth doing. With thousands of sprite assets I don’t want to have to open up each one and manually enter a pivot/socket transform, especially if that setup changes several times until being finalized. That’s a deal breaker, and it renders the sprite system useless for a real project. Is there any way to bulk set sprite pivots and socket tranforms? UE v5.4.3
They are grayed out even with only 1 sprite selected in the bulk editor.