Nice project.I have download a different version of you vehicle project,in the latest version vehicle project,I have some question,can you explain it for me?
- in the early version,like v1.1 or 1.2,you manually create physics constraint,and you create the rolling constraint link the Axle Mesh and Wheel Mesh and make the swing2 is free,so when apply the torque to the wheel ,the generate friction force can drive the car,but the latest version,you create the physics constraint in blueprint,but i can’t find the rolling constraint you create,you only create suspension constraint and steer constraint,sorry to bother you,because you create physics constraint in blueprint and in runtime,i can’t see the physics constraint component infomation in the detail panel,so i fell confuse.
- i have notice in the early version,you set the steer constraint spring and damping to inf in the angular motor section but when you create with blueprint you don’t set the properties why? in the latest version you use the steer strength with the car speed you the force will decrease in the high speed,but in the v3.1 demo project,the car seems can easily steers in high speed and not turn over,Can you explain what changes you have done for it.
wish you can reply to me,Thank you very much!