Hi I ran here again where you saying:
“wheeled vehicle class require very specific workflow to setup a vehicle using it, you need to skin the mesh, offset the wheels collisions to be at the right location to match the wheels, and so much more.”
I am not not defending current wheeled vehicle class it’s far from perfect, but I showed you before that skinning vehicles is a unnecessary step
no need for offset the wheels, collisions are on perfect position at 0,0,0 if you doing in a proper way ,no skinning.
I do skinning on vehicles only if I need for example spring of suspension
look at the short video here: