Custom "per poly" collision meshes?

Perhaps someone can point me in the proper direction here.

Is it possible to use custom per poly collision meshes? I would like to create my own very specific simple and complex collision.

For instance, I have a high poly object… I don’t want to use simple collision because I need far more ‘accurate’ collision, but I also don’t want to use the complex mesh as the collision mesh because that would be too resource intensive on the physics engine. Instead, I want to use my own complex collision mesh that isn’t a simple one, nor the ‘actual’ mesh of the object.

Right now, the work-around for this seems to be to upload an invisible version of the object in a lower LOD and then set it’s collision to use complex collision as simple. However, that’s a bit of a hassle.

Is there any way to ‘directly’ specify “use this mesh as your complex collision mesh” in Unreal? Am I missing something? I think it would be straight forward to be able to import your own simple/complex collision meshes from external files, but it doesn’t seem to be the case at all.

Thanks to anyone who can help! :slight_smile:

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