I am not using a class inherited by a character, so my problem is that I would like to trigger some zero gravity sequences where the pawn floats/has a floaty movement. However, decreasing kilograms to 0,001 makes the object fall very fast and there is no gravity scale option. What should I look into to get the desired effect? Currently I am using ‘hacks’ by setting velocity each tick and all but my pawn is physics based so it doesnt work as effeciently.
hey, thanks for the help. However, that wouldnt exactly solve getting a zero gravity scenario. I was aiming for a floaty movement. I ll look into the Pawn Movement Component.
so sort of like when i apply an impulse, or similar, the pawn would move / float slowly away depending on the force.
this solves it, i dont know why I had the notion in mind that disabling gravity would also disable simulating physics! ;( Thanks for the input, I am a bit confused, is there a PawnMovementComponent or do you mean FloatingPawnMovement (the latter indicating its for floating pawns?)