Custom pawn collision

Hello, I’m having some trouble getting a custom pawn to collide with anything. I’ve tried all the different settings under collision for both the mesh component and a capsule component and the only way I can get the pawn to collide is by turning on Simulate Physics. However I don’t want to use simulate physics for it as it means the pawn doesn’t control how I want it to. The mesh does have collision on it and I would ideally like to use that rather that a capsule component. If anyone can help I would greatly appreciate it.

Thanks, Kris.

Hello, did you resolve this problem?

Probably you didn’t set your component with collision defined as root component of the pawn. I found that a pawn provides collision detection only for it’s root component.

thanks dude, its really work.