custom path fly-through video

The trajectory of the video camera follows the trajectory of taking images. For now you cannot change / customize the path after taking pictures.

It would be great to be able to change the video camera trajectory to one different from the onsite standpoints of the camera - so basically have the possibility to choose different views of the model in the video.

Who is with me?

+1

+1

+1

lubenko wrote:

The trajectory of the video camera follows the trajectory of taking images. For now you cannot change / customize the path after taking pictures.

Now the absurdity of my video test rendering make sense. They all looked like I put a camera on a drunken bumblebee.

Or even the possibility of adding custom viewports. We could simply adjust pose where we want our viewport, save it with keyboard shortcut or button on the toolbar and that’s it :slight_smile:

Would also be useful to be able to import an FBX with an animated camera for tracked fly-through recreations.

it would be great to duplicate camera point and to réarrange them (id=x) and to slide those copy point to arrange the different steps of the waypoint (and choose to make x degree view or not)

+1 for sure.

I like the ****** system of recording points based on the current perspective of the 3D frame.

Another vote for this. I know you said it was in progress. Is this coming anytime soon?

Thanks.

I too would like to see this implemented. With 1000 images from cross-grid flights and orbits around the objects of interest - the current flythrough is quite a ride ;).

+1

Also have the same needs, can set the virtual camera position is great!

+1

+1(pleeeeeeeeeease)

 

 

Yes! Autodesk ReMake had a 360 rotation and a flythrough based on selected keyframes. The only thing I miss about the program compared to RC. A simple 360 rotation is preferred but a flythrough could be beneficial.

+1   PLEASE !

It would be great just to be able to have a scale-able circle you could add to the scene and a target, a bit like how the auto bounding box works. There are similar things in Maya, basically a follow path over x number of frames.

 That would allow quick turntables of models to output to video much much easier. A inverted option for interiors would work as well were the camera is static but the target is on the circle to look around. 

hello, already available since: https://support.capturingreality.com/hc/en-us/articles/360019940851-Version-1-0-3-6310-RC-Release