I am thinking about scripting a “welcome to Place__” whenever you enter a location. For example, if I have a place called Town of the elders and when you enter the area it displays it on the screen using a widget in the HUD. I know how to do this with trigger volumes and stuff, but How do you do this if the location has a weird shape like an oval or something? if I just create a box, it will display this if I possibly step into from a nearby road or path that doesn’t quite fit or make sense as being “in” that area?
I could possible setup actors with collisions on entry points, but then I would have it pop up for every overlap or hit. A giant collision box on an actor could work, but then its a square and might trigger over and over if i am on the edge of said collision box/sphere/capsule…
So How do i set something up like this? Any ideas on how to make a shape or something to gauge when the player actually steps into that location?