I’m hoping that someone much cleverer than me can help me with this problem. I’ve got a one wheeled vehicle that I want to bring into unreal. I’ve looked around and settled upon using 4 wheels that will be hidden and use the actual wheel as just a visual display. That’s where I’m a bit lost, my idea was to link the centre wheel which wont have any collision added to it, to one of the driving wheels and use the driving wheel to animate the centre wheel(I would also need to drive the animation and movement in another axis(z instead of y on the centre wheel only), the pictures should hopefully show what I mean)
Can anyone tell me how I’d go about doing this in blueprints? I’m a noob when it comes to unreal, so I’ll probably have some follow up questions.
I’m at a point where I have the vehicle in unreal with the 4 wheels visible and driveable, I just need a way to drive that centre wheel.
Quick mock up for testing purposes:
Early vehicle design:
Many thanks for anyone who doesn’t mind taking the time to help me.