Custom on screen Keyboard question

Hiya guys, just getting started with UE5 Blueprints coming from Unity using Game Creator and State machine… I’m converting a simple 2D puzzle game and I have a virtual keyboard setup for the player. I’m just wondering if this is the best method to have key input to a global variable? Or is there a node I should be aware of, I’ll have to do this manually for each letter, so just wondering if there’s a more economic way :slight_smile: THx!