Custom Object Types

Hey guys,

Right now I’m trying to do traces on objects of a specific type, and I’m abusing an existing type (Vehicle, because there are no vehicles in my project right now), but I’m going to need to create my own custom type. It looks like the line trace is searching for an array of Enums but these specific types seem to handle a lot of stuff (like collision).

Is it possible to create a custom object type in Blueprint (and if so, how), or is this a C++ task?



Hi Zooch,

Check out the Collision panel in Edit…Project Settings; you can define custom object and trace channels there.

One other note: be sure to hit ‘Set as default’ when you edit these settings.

Michael Noland

Exactly what I needed! Thanks!