Hey guys,
Right now I’m trying to do traces on objects of a specific type, and I’m abusing an existing type (Vehicle, because there are no vehicles in my project right now), but I’m going to need to create my own custom type. It looks like the line trace is searching for an array of Enums but these specific types seem to handle a lot of stuff (like collision).
Is it possible to create a custom object type in Blueprint (and if so, how), or is this a C++ task?
Thanks!