Hi,
I am trying to create some grapple points. I use SphereTraceForObjects. When I try with other object types set to the grapple point actor such as destructible or pawn, then, the SphereTraceForOBjects detects it. But when I create a custom ObjectType, and change it in both the Actor and the SphereTraceForObjects Node, it is not recognizing it. More than that, it is not tracing at all. When I debug, there is debug sphere appears around the character at all.
Can someone please help me, if I have to do something if I add a custom object type to make them detectable.
We can’t see your script, we can’t read your mind. What are you expecting? Perhaps show us the equivalent of what I posted above, someone may be able to poke a hole in it… Hopefully.
More than that, it is not tracing at all. When I debug, there is debug sphere appears around the character at all.
Just reading this makes me think tracing is not set up right. Why should a tracing sphere appear in the first place? What are you really tracing against - Print the result to find out what you’re hitting!
If you look at my example, you’ll notice that everything is completely ignored, including the player. Essentially, simplify the whole thing to bare minimum and work from there. You’ll find the culprit.
After I restarted the project, it is detecting the new object type I created. It seems like the new object types will work only after restarting, I am not sure.
Thanks for your suggestions and supports everyone, guys!