Custom NPCs not ignoring the players' weapon fire when they take damage, after sight, hearing, and touch is disabled.


Hey everyone, I’m running into an issue with my custom NPCs enemies not ignoring the players’ weapon fire when they took damage, after sight, hearing, and touch is disabled from the NPC character definition and I want them to just keep patrolling the path and ignore players. Here’s the video of an example of what I’m talking about. So let me know if y’all have any helpful steps and advices to help me solve this issue.