Hey everyone, I’m running into an issue with my custom NPCs enemies not ignoring the players’ weapon fire when they took damage, after sight, hearing, and touch is disabled from the NPC character definition and I want them to just keep patrolling the path and ignore players. Here’s the video of an example of what I’m talking about. So let me know if y’all have any helpful steps and advices to help me solve this issue.
Hey everyone, I’m running into an issue with my custom NPCs enemies not ignoring the players’ weapon fire when they took damage, after sight, hearing, and touch is disabled from the NPC character definition and I want them to just keep patrolling the path and ignore players. Here’s the video of an example of what I’m talking about. So let me know if y’all have any helpful steps and advices to help me solve this issue.
I don’t know about code but maybe it will be possible subscribe to damage event then on damaged event set navigation back to the point you wanted them to go to