Hi Hivemind.
I’m looking into creating a pipeline for my custom NPC characters in Fortnite using UEFN for creating hair, feathers and fur.
I have been looking for some documentation or best practices for this in order not to make it to heavy/complex.
Is it possible to use dynamic/simulated/physics hair in UEFN?
Have anyone tried to use hair cards or similar groom asssts in UEFN? aim wondering if the standard workflow from UE5 can be transferred over to UEFN?
Is there an official breakdown on how Epic created hair for characters in Fortnite?.
Maybe someone has done this or seen how to work with hair in UEFN? Any link or ideas is appreciated!!
All the best!
Mikael