Custom NPC Damage

Hi to all
I have a question about importing custom NPC’s into UEFN, for example in this video when i shoot the creature from the ground it doesn’t take any hit, but when i shoot it from the sky via plane, it take damage, i built a wood ladder and went all over the top and start shooting and again it didn’t take any hit so it’s very weird
here’s the physics asset for the NPC

This happens to me if the NPC is playing any animation other then the walking animations played by the locomotion blueprint. In my case I have an NPC I can shoot from the ground, but when it plays the fly animation I can’t shoot it while in the air.

Edit: In my case actually turns out during one of my animations the root bone is left on the ground, while the pelvis moves the NPC away which is why the hit capsule doesn’t follow it.

Second Edit: The above still holds true, but I found if you use root motion and move too far you still lose your hit capsule. In my case I moved the skeleton maybe about player height up in its hover animation an it was too much. I lowered the height in the animation a little bit at a time until it would register hits again.

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Thank you very much i’ll try that out