i am new here (first post) and run into a problem with IMPORTING FBX files with custom normal setup.
I use “IFWNormal” for 3DS Max and all exported FBX work fine in UE4.
But… in UE5 i am not able to get the NORMALS correct and they all look like with only one smoothing group.
(All FBX don’t use Nanite at the moment)… also exported files look also correct in Marmoset)
Works the same way as UE4, make sure import normals and tangents is checked when you import a mesh, you can change it within the static mesh editor and reimport.
Hi, have you found the issue? I have exact same behavior… Custom normals successfully worked in UE4, after migration I decided update models and custom normals don’t work anymore