Custom Navmesh on Sphere

Hi fellow Unreal Programmers,

I’m in the process of developing a custom navigation system that contours the surface of a sphere, how exactly should I do this?

I’ve tried to add a custom FindPath implementation tho I’m a bit lost in implementing it (I’m mainly referring to the example in RecastNavMesh).

Hey @tunnelsurfer! Welcome to the forums!

Maybe you could get some ideas from this thread and the thread linked within!
:slight_smile:

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Thanks a lot!

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