Custom Nav Area Modifier shapes and runtime systems (PCG)

Been working on some systems to allow custom shapes more complex than just brushes for Nav Area modification. These also work at runtime for complex concave shapes as opposed to BrushBuilders which are only available in the editor:

  • Supports StaticMesh simple collision
  • Supports ISM
  • Supports spline points as poly or path
  • Supports PCG points or meshes as poly or simple collision

The PCG nodes add a PCG Managed Component and facilitate procedural Nav Area Modifiers.