Custom movment modes with Lyra Ablity System

Hi, I’m new to Unreal and had experience in the unity side.
currently, I’m trying to implement custom movements for Lyra, movements work in the server-list mode, but not for clients, clients always have position correction, and I found out that you need to have a custom move function saved data with a timestamp for custom movements, if I implement movements in lyra ability system, will it replicate in all clients out of the box, no need of custom movements modes and syncs?

is it possible to do a custom movement like skydiving inside an ability task with playing blend space animation control?

I tried one C++ implementation tutorial for custom movements, and even though I understand a little and I have that GitHub source available, still, I don’t like that approach, I want to do modular abilities approach like in Lyra way.

There is a “apply root motion with Constance force” function inside some abilities of Lyra, just like that how to do a custom movement like skydiving, or wall-climb with network replication.