Hi, I’m new to Unreal and had experience in the unity side.
currently, I’m trying to implement custom movements for Lyra, movements work in the server-list mode, but not for clients, clients always have position correction, and I found out that you need to have a custom move function saved data with a timestamp for custom movements, if I implement movements in lyra ability system, will it replicate in all clients out of the box, no need of custom movements modes and syncs?
is it possible to do a custom movement like skydiving inside an ability task with playing blend space animation control?
I tried one C++ implementation tutorial for custom movements, and even though I understand a little and I have that GitHub source available, still, I don’t like that approach, I want to do modular abilities approach like in Lyra way.
There is a “apply root motion with Constance force” function inside some abilities of Lyra, just like that how to do a custom movement like skydiving, or wall-climb with network replication.