Is it possible to make the “Move to” task node use custom made movement methods?
I ask because i made my own Tank blueprint with 2 custom movement methods (MoveForward and Rotate) and i want the “Move to” task node to use these 2 methods in conjunction with its pathfinding to move where it needs to go.
OK, so it turns out there is the method “FindPathToActor” (and FindPathToLocation) and it will construct a path to where you want your character to go while avoiding all obstacles (you get an array of location vectors). And there is this project which lets a vehicle move to a target Location on its own.
I just need to combine these 2 things and i thing i will achieve what i want.