I’ve been searching for 2 days now and didn’t find any pointers or tuts on this. Mainly, i’m trying to make a character with many stances, main being of course crouching and prone but i can’t find any tutorials or anything where to start off with that. As you probably know, the Character with it’s movement component does not handle character rotations so well, the it bases it off of a capsule being in it’s upright orientation at all times which works ok for crouch but not for prone, so all i found was advice to make my own movement component for a pawn but can’t find where to start off with that. I am actually quite shocked that something like this isn’t more discussed or that it doesn’t have some form of a base tutorial on that matter. Man, that would be such a treat. Or maybe i just didn’t find it, in which case i’m sorry! I tried.
I guess if i made a working prone logic, that should be a good base for doing many other sorts of stances, like swimming etc because crouching is somewhat straight forward but prone a bit more complex in that regard as it would expect a collision capsule rotation. Funny is, i’ve seen enough people asking about it, but no tutorial on that matter. Could anyone help me out with this?