Custom Movement Component and Blueprint error on UE Start Up

When building out my custom movement component I noticed a problem that occurs every time that I start up the project. On start up I will get a blueprint error saying the following:


I managed to figure out a workaround where I compile my code, delete the nodes and replace them again it works just fine. It’s a problem I know that’s gonna be a pain down the line so is there a way to make sure that this stops this from occurring?